Competencies are specific and observable learning outcomes. The goal of competency-based learning is to ensure that students are able to demonstrate knowledge, skills, and dispositions that are important to success in school, higher education, careers, and life.
The Remake Learning Competencies form the foundation of learning pathways that connect students to opportunities offered by schools, afterschool programs, cultural organizations, and online learning resources. By working together across boundaries, organizations offering learning experiences—in school, out of school, and online—can create pathways to opportunity for all students.
PACE is a first-in-the-nation accountability strategy that offers a reduced level of standardized testing together with locally developed common performance assessments. These assessments are designed to support deeper learning through competency education, and to be more integrated into students’ day-to-day work than current standardized tests. Meaningful assessment is a key part of a strategy to ensure students are getting the most out of their education.
This K-12 system will build on New Hampshire’s competency work, including the development of statewide college and career ready competencies, and will be one component of the New Hampshire student assessment system. The PACE accountability option provides districts with an alternative route of demonstrating measurable progress in student outcomes in the New Hampshire competencies, the Work-Study Practices, and other important measures. It enables districts to emphasize meaningful content, high quality instruction, and deep student engagement. The PACE option will have multiple components, but performance assessment will be a central feature. In this first year, PACE districts will report on ELA, mathematics, science, and the Work-Study Practices. As New Hampshire develops further competencies, social studies, the arts, and other content areas will become a part of the PACE system.
The effort to define “eportfolio” as a model of learning is impaired by naming a learning idea after a technology. Within the group of people who understand “eportfolio” to be a learning idea, we can succeed in defining “the eportfolio idea.” It is a bit of a strain and a stretch, but we have learned to live with a concept of “eportfolio” that at least we in the field can understand.
We’ve been working on the Mozilla Webmaker badge system, or at least initial alpha badges for the Summer Campaign and it’s tough! We knew that going in - if it were too easy, then we probably wouldn’t end up with very valuable or robust badges - but that didn’t make it easier. There are many things to consider and it’s very easy to get caught up and stuck in the core question of what badges? That’s a really loaded question because its not just about what to call the badges - which is a rabbit hole of itself altogether - but its also considerations around specific skills, levels and granularity (which is a huge/tough one), assessment, experience, etc. We spent days trying to answer the what badges question - should we have an HTML Level 1 and Level 2 badge, or just an HTML badge (and what do those mean?)?; should we call them Ninjas or Samurais (note: we decided on neither)?, is there a Webmaker badge that everything aggregates up to and if so what are the badges that make that up?; are all badges the same granularity?, etc. The decisions at this level are also things that more people care about and have to sign off on so that also slows down the process.
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